1824 lines
51 KiB
XML
1824 lines
51 KiB
XML
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="BK_DualT-16_4-0">
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<CustomisationUIHeader label="BK_DualT-16_4-0" description="" image="">
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<devices>
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<keyboard instance="1"/>
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<mouse instance="1"/>
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<joystick instance="1"/>
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<joystick instance="2"/>
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</devices>
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<categories>
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<category label="@ui_CCSeatGeneral"/>
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<category label="@ui_CCSpaceFlight"/>
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<category label=""/>
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<category label="@ui_CCTurrets"/>
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<category label="@ui_CGLightControllerDesc"/>
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<category label="@ui_CCFPS"/>
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<category label="@ui_CCEVA"/>
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<category label="@ui_CCEVAZGT"/>
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<category label="@ui_CCVehicle"/>
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<category label="@ui_CGEASpectator"/>
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<category label="@ui_CGUIGeneral"/>
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<category label="@ui_CGOpticalTracking"/>
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<category label="@ui_CGInteraction"/>
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<category label="@ui_CCCamera"/>
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</categories>
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</CustomisationUIHeader>
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<options type="keyboard" instance="1" Product="Keyboard {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
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<options type="joystick" instance="2" Product="T.16000M {B10A044F-0000-0000-0000-504944564944}">
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<fps_move_longitudinal invert="1"/>
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<flight_strafe_longitudinal invert="1"/>
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</options>
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<options type="joystick" instance="1" Product="T.16000M {B10A044F-0000-0000-0000-504944564944}"/>
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<modifiers />
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<actionmap name="seat_general">
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<action name="v_eject">
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<rebind input="js2_rctrl+button5" activationMode="double_tap"/>
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</action>
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<action name="v_emergency_exit">
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<rebind input="js2_ "/>
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</action>
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<action name="v_enter_remote_turret_1">
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<rebind input="js2_rctrl+button9"/>
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</action>
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<action name="v_enter_remote_turret_2">
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<rebind input="js2_ "/>
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</action>
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<action name="v_enter_remote_turret_3">
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<rebind input="js2_ "/>
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</action>
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<action name="v_operator_mode_cycle_back">
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<rebind input="js2_ "/>
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</action>
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<action name="v_operator_mode_cycle_forward">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_flight_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_guns_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_mining_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_missile_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_quantum_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_salvage_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_set_scan_mode">
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<rebind input="js2_ "/>
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</action>
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<action name="v_toggle_flight_mode">
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<rebind input="js1_button2"/>
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</action>
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<action name="v_toggle_guns_mode">
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<rebind input="js1_button2"/>
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</action>
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<action name="v_toggle_mining_mode">
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<rebind input="js1_rctrl+button2" activationMode="double_tap"/>
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</action>
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<action name="v_toggle_missile_mode">
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<rebind input="js1_button2"/>
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</action>
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<action name="v_toggle_quantum_mode">
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<rebind input="js1_button2"/>
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</action>
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<action name="v_toggle_salvage_mode">
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<rebind input="js1_rctrl+button2" activationMode="double_tap"/>
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</action>
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<action name="v_toggle_scan_mode">
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<rebind input="js1_rctrl+button2"/>
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</action>
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<action name="v_view_look_behind">
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<rebind input="js1_rctrl+button8"/>
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</action>
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</actionmap>
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<actionmap name="spaceship_general">
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<action name="pc_conversation_option1">
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<rebind input="js2_ "/>
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</action>
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<action name="pc_conversation_option2">
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<rebind input="js2_ "/>
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</action>
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<action name="pc_conversation_option3">
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<rebind input="js2_ "/>
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</action>
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<action name="pc_conversation_option4">
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<rebind input="js2_ "/>
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</action>
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<action name="pc_conversation_option5">
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<rebind input="js2_ "/>
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</action>
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<action name="v_close_all_doors">
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<rebind input="js1_rctrl+button5"/>
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</action>
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<action name="v_flightready">
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<rebind input="js2_rctrl+button8"/>
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</action>
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<action name="v_open_all_doors">
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<rebind input="js1_rctrl+button10"/>
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</action>
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<action name="v_self_destruct">
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<rebind input="js2_rctrl+button5"/>
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</action>
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<action name="v_toggle_all_doorlocks">
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<rebind input="js1_rctrl+button11"/>
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</action>
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<action name="v_toggle_all_portlocks">
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<rebind input="js1_rctrl+button16"/>
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</action>
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</actionmap>
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<actionmap name="vehicle_mfd">
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<action name="v_mfd_interact_cycle_backwards_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_interact_cycle_backwards_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_interact_cycle_forwards_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_interact_cycle_forwards_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_down_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_down_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_left_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_left_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_right_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_right_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_up_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_movement_up_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_comms_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_comms_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_configuration_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_configuration_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_diagnostics_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_diagnostics_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_ifcs_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_ifcs_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_resource_network_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_resource_network_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_scanning_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_scanning_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_self_status_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_self_status_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_target_status_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_select_view_target_status_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_cast_left_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_cast_left_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_cast_right_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_cast_right_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_10_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_10_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_1_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_1_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_2_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_2_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_3_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_3_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_4_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_4_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_5_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_5_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_6_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_6_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_7_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_7_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_8_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_8_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_9_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_9_short">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_primary_long">
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<rebind input="js2_ "/>
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</action>
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<action name="v_mfd_soft_select_mfd_primary_short">
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<rebind input="js2_ "/>
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</action>
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</actionmap>
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<actionmap name="spaceship_view">
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<action name="v_ads_cycle_tracking">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ads_hold">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ads_stable_max_zoom_hold">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ads_toggle">
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<rebind input="js1_button14"/>
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</action>
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<action name="v_view_freelook_mode">
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<rebind input="js1_button8"/>
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</action>
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<action name="v_view_pitch">
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<rebind input="js1_ "/>
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</action>
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<action name="v_view_yaw">
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<rebind input="js1_ "/>
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</action>
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</actionmap>
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<actionmap name="spaceship_movement">
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<action name="v_accel_range_abs">
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<rebind input="js2_ "/>
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</action>
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<action name="v_accel_range_decrement">
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<rebind input="js2_ "/>
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</action>
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<action name="v_accel_range_down">
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<rebind input="js2_ "/>
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</action>
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<action name="v_accel_range_increment">
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<rebind input="js2_ "/>
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</action>
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<action name="v_accel_range_rel">
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<rebind input="js2_ "/>
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</action>
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<action name="v_accel_range_up">
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<rebind input="js2_ "/>
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</action>
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<action name="v_afterburner">
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<rebind input="js2_button4"/>
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</action>
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<action name="v_atc_loading_area_request">
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<rebind input="js2_button13"/>
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</action>
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<action name="v_atc_request">
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<rebind input="js2_button14"/>
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</action>
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<action name="v_auto_precision_mode_off">
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<rebind input="js2_ "/>
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</action>
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<action name="v_auto_precision_mode_on">
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<rebind input="js2_ "/>
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</action>
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<action name="v_auto_precision_mode_toggle">
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<rebind input="js2_ "/>
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</action>
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<action name="v_autoland">
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<rebind input="js2_rctrl+hat1_left"/>
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</action>
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<action name="v_deploy_landing_system">
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<rebind input="js2_ "/>
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</action>
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<action name="v_flight_advanced_hud_off">
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<rebind input="js2_ "/>
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</action>
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<action name="v_flight_advanced_hud_on">
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<rebind input="js2_ "/>
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</action>
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<action name="v_flight_advanced_hud_toggle">
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<rebind input="js1_rctrl+button6"/>
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</action>
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<action name="v_ifcs_esp_hold">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_gravity_compensation_off">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_gravity_compensation_on">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_gsafe_off">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_gsafe_on">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_limiter_toggle">
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<rebind input="js2_rctrl+hat1_up"/>
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</action>
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<action name="v_ifcs_proximity_assist_off">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_proximity_assist_on">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_proximity_assist_toggle">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_reset_gmeter_max">
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<rebind input="js2_ "/>
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|
</action>
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<action name="v_ifcs_speed_limiter_abs">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_speed_limiter_decrement">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_speed_limiter_down">
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<rebind input="js2_hat1_down"/>
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|
</action>
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|
<action name="v_ifcs_speed_limiter_increment">
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|
<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_speed_limiter_rel">
|
|
<rebind input="js2_ "/>
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|
</action>
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|
<action name="v_ifcs_speed_limiter_up">
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|
<rebind input="js2_hat1_up"/>
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</action>
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|
<action name="v_ifcs_throttle_set_normal">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_throttle_set_sticky">
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<rebind input="js2_ "/>
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</action>
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<action name="v_ifcs_throttle_swap_mode">
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<rebind input="js2_button2"/>
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</action>
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<action name="v_ifcs_toggle_esp">
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|
<rebind input="js1_rctrl+button7"/>
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</action>
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|
<action name="v_ifcs_toggle_gforce_safety">
|
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<rebind input="js1_button7"/>
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</action>
|
|
<action name="v_ifcs_toggle_gravity_compensation">
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|
<rebind input="js2_rctrl+button3"/>
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</action>
|
|
<action name="v_ifcs_toggle_vector_decoupling">
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|
<rebind input="js2_rctrl+button4"/>
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</action>
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<action name="v_lock_rotation">
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|
<rebind input="js2_ "/>
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|
</action>
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|
<action name="v_master_mode_cycle">
|
|
<rebind input="js2_ "/>
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|
</action>
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|
<action name="v_master_mode_cycle_long">
|
|
<rebind input="js1_button2"/>
|
|
</action>
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|
<action name="v_master_mode_set_nav">
|
|
<rebind input="js2_ "/>
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</action>
|
|
<action name="v_master_mode_set_scm">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_pitch_mouse">
|
|
<rebind input="mo1_ "/>
|
|
</action>
|
|
<action name="v_retract_landing_system">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_space_brake">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
<action name="v_strafe_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_down">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_strafe_forward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_lateral">
|
|
<rebind input="js2_x"/>
|
|
</action>
|
|
<action name="v_strafe_left">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_strafe_longitudinal">
|
|
<rebind input="js2_y"/>
|
|
</action>
|
|
<action name="v_strafe_right">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_reset_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_reset_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_100_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_100_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_50_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_50_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_trim_set_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_strafe_up">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_strafe_vertical">
|
|
<rebind input="js2_rotz"/>
|
|
</action>
|
|
<action name="v_toggle_jump_request">
|
|
<rebind input="js2_button14"/>
|
|
</action>
|
|
<action name="v_toggle_landing_system">
|
|
<rebind input="js2_rctrl+hat1_left"/>
|
|
</action>
|
|
<action name="v_toggle_vtol">
|
|
<rebind input="js2_rctrl+hat1_down"/>
|
|
</action>
|
|
<action name="v_transform_cycle">
|
|
<rebind input="js2_rctrl+hat1_right"/>
|
|
</action>
|
|
<action name="v_transform_deploy">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_transform_retract">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_yaw_mouse">
|
|
<rebind input="mo1_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_docking">
|
|
<action name="v_dock_toggle_view">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_invoke_docking">
|
|
<rebind input="js2_rctrl+hat1_left"/>
|
|
</action>
|
|
<action name="v_toggle_docking_mode">
|
|
<rebind input="js2_rctrl+hat1_left"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_targeting">
|
|
<action name="v_auto_targeting_disable_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_auto_targeting_disable_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_auto_targeting_enable_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_auto_targeting_enable_short">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_auto_targeting_toggle_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_auto_targeting_toggle_short">
|
|
<rebind input="js1_rctrl+button13"/>
|
|
</action>
|
|
<action name="v_target_lock_selected">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_pin_selected">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_pin_selected_hold">
|
|
<rebind input="js1_button12"/>
|
|
</action>
|
|
<action name="v_target_remove_all_pins">
|
|
<rebind input="js1_rctrl+button12"/>
|
|
</action>
|
|
<action name="v_target_toggle_pin_index_1_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_toggle_pin_index_2_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_toggle_pin_index_3_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_tracking_auto_zoom">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_unlock">
|
|
<rebind input="js1_rctrl+hat1_up"/>
|
|
</action>
|
|
<action name="v_target_unpin_selected">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_unpin_selected_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_targeting_advanced">
|
|
<action name="v_target_cycle_all_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_all_fwd">
|
|
<rebind input="js1_hat1_left"/>
|
|
</action>
|
|
<action name="v_target_cycle_all_reset">
|
|
<rebind input="js1_rctrl+hat1_left"/>
|
|
</action>
|
|
<action name="v_target_cycle_attacker_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_attacker_fwd">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_attacker_reset">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_friendly_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_friendly_fwd">
|
|
<rebind input="js1_hat1_right"/>
|
|
</action>
|
|
<action name="v_target_cycle_friendly_reset">
|
|
<rebind input="js1_rctrl+hat1_right"/>
|
|
</action>
|
|
<action name="v_target_cycle_hostile_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_hostile_fwd">
|
|
<rebind input="js1_hat1_down"/>
|
|
</action>
|
|
<action name="v_target_cycle_hostile_reset">
|
|
<rebind input="js1_rctrl+hat1_down"/>
|
|
</action>
|
|
<action name="v_target_cycle_in_view_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_in_view_fwd">
|
|
<rebind input="js1_hat1_up"/>
|
|
</action>
|
|
<action name="v_target_cycle_in_view_reset">
|
|
<rebind input="js1_hat1_up"/>
|
|
</action>
|
|
<action name="v_target_cycle_pinned_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_pinned_fwd">
|
|
<rebind input="js1_button12"/>
|
|
</action>
|
|
<action name="v_target_cycle_pinned_reset">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_subitem_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_target_cycle_subitem_fwd">
|
|
<rebind input="js1_button15"/>
|
|
</action>
|
|
<action name="v_target_cycle_subitem_reset">
|
|
<rebind input="js1_rctrl+button15"/>
|
|
</action>
|
|
<action name="v_target_under_reticle">
|
|
<rebind input="js1_hat1_up"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_target_hailing">
|
|
<action name="v_target_hail">
|
|
<rebind input="js1_rctrl+button4"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_radar">
|
|
<action name="v_invoke_ping">
|
|
<rebind input="js1_rctrl+button1"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_scanning">
|
|
<action name="v_dec_scan_focus_level">
|
|
<rebind input="js1_button16"/>
|
|
</action>
|
|
<action name="v_inc_scan_focus_level">
|
|
<rebind input="js1_button11"/>
|
|
</action>
|
|
<action name="v_scanning_trigger_scan">
|
|
<rebind input="js1_button1"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_mining">
|
|
<action name="v_decrease_mining_throttle">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_increase_mining_throttle">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_jettison_volatile_cargo">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_mining_throttle">
|
|
<rebind input="js2_slider1"/>
|
|
</action>
|
|
<action name="v_mining_use_consumable1">
|
|
<rebind input="js1_hat1_up"/>
|
|
</action>
|
|
<action name="v_mining_use_consumable2">
|
|
<rebind input="js1_hat1_left"/>
|
|
</action>
|
|
<action name="v_mining_use_consumable3">
|
|
<rebind input="js1_hat1_right"/>
|
|
</action>
|
|
<action name="v_toggle_mining_laser_type">
|
|
<rebind input="js1_button3"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_salvage">
|
|
<action name="tractor_beam_vehicle_decrease_distance">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_vehicle_increase_distance">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_beam_spacing_abs">
|
|
<rebind input="js2_slider1"/>
|
|
</action>
|
|
<action name="v_salvage_beam_spacing_rel">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_cycle_modifiers_focused">
|
|
<rebind input="js1_button3"/>
|
|
</action>
|
|
<action name="v_salvage_cycle_modifiers_left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_cycle_modifiers_right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_cycle_modifiers_structural">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_decrease_beam_spacing">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_focus_all_heads">
|
|
<rebind input="js1_hat1_up"/>
|
|
</action>
|
|
<action name="v_salvage_focus_disintegrate">
|
|
<rebind input="js1_rctrl+hat1_down"/>
|
|
</action>
|
|
<action name="v_salvage_focus_fracture">
|
|
<rebind input="js1_hat1_down"/>
|
|
</action>
|
|
<action name="v_salvage_focus_left">
|
|
<rebind input="js1_hat1_left"/>
|
|
</action>
|
|
<action name="v_salvage_focus_right">
|
|
<rebind input="js1_hat1_right"/>
|
|
</action>
|
|
<action name="v_salvage_increase_beam_spacing">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_down__left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_down__right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_left__left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_left__right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_right__left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_right__right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_up__left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_nudge_up__right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_reset_gimbal">
|
|
<rebind input="js1_rctrl+button9"/>
|
|
</action>
|
|
<action name="v_salvage_toggle_beam_spacing_axis">
|
|
<rebind input="js1_button13"/>
|
|
</action>
|
|
<action name="v_salvage_toggle_fire_disintegrate">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_toggle_fire_fracture">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_toggle_fire_left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_toggle_fire_right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_salvage_toggle_gimbal_mode">
|
|
<rebind input="js1_button9"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="turret_movement">
|
|
<action name="turret_gyromode">
|
|
<rebind input="js2_hat1_left"/>
|
|
</action>
|
|
<action name="turret_pitch_down">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_pitch_up">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_remote_exit">
|
|
<rebind input="js2_rctrl+button10"/>
|
|
</action>
|
|
<action name="turret_yaw_left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_yaw_right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="turret_advanced">
|
|
<action name="turret_change_firemode">
|
|
<rebind input="js2_rctrl+hat1_left"/>
|
|
</action>
|
|
<action name="turret_change_position">
|
|
<rebind input="js2_rctrl+button2"/>
|
|
</action>
|
|
<action name="turret_esp_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_esp_toggle">
|
|
<rebind input="js2_rctrl+hat1_right"/>
|
|
</action>
|
|
<action name="turret_limiter_abs">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_limiter_rel">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="turret_limiter_rel_decrease">
|
|
<rebind input="js2_hat1_down"/>
|
|
</action>
|
|
<action name="turret_limiter_rel_increase">
|
|
<rebind input="js2_hat1_up"/>
|
|
</action>
|
|
<action name="turret_limiter_toggle">
|
|
<rebind input="js2_rctrl+hat1_up"/>
|
|
</action>
|
|
<action name="turret_recenter">
|
|
<rebind input="js2_rctrl+hat1_down"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_weapons">
|
|
<action name="v_weapon_change_firemode">
|
|
<rebind input="js1_button13"/>
|
|
</action>
|
|
<action name="v_weapon_convergence_distance_abs">
|
|
<rebind input="js1_slider1"/>
|
|
</action>
|
|
<action name="v_weapon_convergence_distance_rel">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_convergence_distance_rel_decrease">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_convergence_distance_rel_increase">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_convergence_distance_set_default">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_cycle_all">
|
|
<rebind input="js1_button9"/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_auto">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_auto_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_fixed">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_fixed_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_manual">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_gimbal_mode_set_manual_long">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_manual_gimbal_cycle_source">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_combination_type_set_combined_weapon_group">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_combination_type_set_single">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_combination_type_toggle">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_fade_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_fade_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_fade_toggle">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_prec_line_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_prec_line_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_prec_line_toggle">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_set_lag">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_set_lead">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_pip_toggle_lead_lag">
|
|
<rebind input="js1_button6"/>
|
|
</action>
|
|
<action name="v_weapon_preset_attack">
|
|
<rebind input="js1_rctrl+button3"/>
|
|
</action>
|
|
<action name="v_weapon_preset_emp">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_fire_guns1">
|
|
<rebind input="js1_button1"/>
|
|
</action>
|
|
<action name="v_weapon_preset_fire_guns2">
|
|
<rebind input="js1_button3"/>
|
|
</action>
|
|
<action name="v_weapon_preset_fire_guns3">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_guns0">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_guns1">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_guns2">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_guns3">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_next">
|
|
<rebind input="js1_button11"/>
|
|
</action>
|
|
<action name="v_weapon_preset_next_overflow">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_prev">
|
|
<rebind input="js1_button16"/>
|
|
</action>
|
|
<action name="v_weapon_preset_prev_overflow">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_qid">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_qid_jammer">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_preset_qid_pulse">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_suppress_aim_assists_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_ui_scale_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_ui_scale_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_ui_scale_toggle">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_missiles">
|
|
<action name="v_weapon_bombing_hud_range_decrease">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_bombing_hud_range_increase">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_bombing_hud_range_reset">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_bombing_toggle_desired_impact_point">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_bombing_toggle_desired_impact_point_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_cycle_missile_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_cycle_missile_fwd">
|
|
<rebind input="js1_button3"/>
|
|
</action>
|
|
<action name="v_weapon_decrease_max_missiles">
|
|
<rebind input="js1_button16"/>
|
|
</action>
|
|
<action name="v_weapon_increase_max_missiles">
|
|
<rebind input="js1_button11"/>
|
|
</action>
|
|
<action name="v_weapon_launch_missile_cinematic">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_launch_missile_cinematic_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_reset_max_missiles">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_defensive">
|
|
<action name="v_weapon_countermeasure_decoy_burst_decrease">
|
|
<rebind input="js2_button15"/>
|
|
</action>
|
|
<action name="v_weapon_countermeasure_decoy_burst_increase">
|
|
<rebind input="js2_button12"/>
|
|
</action>
|
|
<action name="v_weapon_countermeasure_decoy_launch">
|
|
<rebind input="js2_hat1_left"/>
|
|
</action>
|
|
<action name="v_weapon_countermeasure_decoy_launch_panic">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_weapon_countermeasure_noise_launch">
|
|
<rebind input="js2_hat1_right"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_auto_weapons">
|
|
<action name="v_weapon_toggle_ai">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_power">
|
|
<action name="v_engineering_assignment_engine_decrease">
|
|
<rebind input="js2_button9"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_engine_increase">
|
|
<rebind input="js2_button6"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_engine_max">
|
|
<rebind input="js2_button6"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_engine_min">
|
|
<rebind input="js2_button9"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_reset">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_engineering_assignment_shields_decrease">
|
|
<rebind input="js2_button10"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_shields_increase">
|
|
<rebind input="js2_button5"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_shields_max">
|
|
<rebind input="js2_button5"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_shields_min">
|
|
<rebind input="js2_button10"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_weapons_decrease">
|
|
<rebind input="js2_button8"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_weapons_increase">
|
|
<rebind input="js2_button7"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_weapons_max">
|
|
<rebind input="js2_button7"/>
|
|
</action>
|
|
<action name="v_engineering_assignment_weapons_min">
|
|
<rebind input="js2_button8"/>
|
|
</action>
|
|
<action name="v_power_set_off">
|
|
<rebind input="js2_rctrl+button7"/>
|
|
</action>
|
|
<action name="v_power_set_on">
|
|
<rebind input="js2_rctrl+button8"/>
|
|
</action>
|
|
<action name="v_power_set_shields_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_set_shields_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_set_thrusters_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_set_thrusters_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_set_weapons_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_set_weapons_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_power_throttle_max">
|
|
<rebind input="js1_ " activationMode="press"/>
|
|
</action>
|
|
<action name="v_power_throttle_min">
|
|
<rebind input="js1_ " activationMode="press"/>
|
|
</action>
|
|
<action name="v_power_toggle_thrusters">
|
|
<rebind input="js2_rctrl+button6"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spaceship_hud">
|
|
<action name="visor_wipe">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="lights_controller">
|
|
<action name="v_lights">
|
|
<rebind input="js1_rctrl+button14"/>
|
|
</action>
|
|
<action name="v_lights_off">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_lights_on">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="stopwatch">
|
|
<action name="stopwatch_reset">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="stopwatch_trigger">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="player">
|
|
<action name="ammoRepool">
|
|
<rebind input="js2_rctrl+button2"/>
|
|
</action>
|
|
<action name="attackSecondary">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="consume">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="customize">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="gp_crouch">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
<action name="gp_movex">
|
|
<rebind input="js2_x"/>
|
|
</action>
|
|
<action name="gp_movey">
|
|
<rebind input="js2_y"/>
|
|
</action>
|
|
<action name="gp_rotatepitch">
|
|
<rebind input="js1_y"/>
|
|
</action>
|
|
<action name="gp_rotateyaw">
|
|
<rebind input="js1_x"/>
|
|
</action>
|
|
<action name="holster">
|
|
<rebind input="js2_button2"/>
|
|
</action>
|
|
<action name="interact_with_scope">
|
|
<rebind input="js2_button5"/>
|
|
</action>
|
|
<action name="jump">
|
|
<rebind input="js2_button4" activationMode="double_tap"/>
|
|
</action>
|
|
<action name="leanleft">
|
|
<rebind input="js2_button14"/>
|
|
</action>
|
|
<action name="leanright">
|
|
<rebind input="js2_button8"/>
|
|
</action>
|
|
<action name="ledgegrab">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_AttackHeavyLeft">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_AttackHeavyRight">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_AttackLightLeft">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_AttackLightRight">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_AttackSyringeStab">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="melee_block">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option1">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option2">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option3">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option4">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option5">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option_down">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option_select">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_conversation_option_up">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="prone">
|
|
<rebind input="js2_rctrl+button3"/>
|
|
</action>
|
|
<action name="reload">
|
|
<rebind input="js2_button2"/>
|
|
</action>
|
|
<action name="reloadSecondary">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="restrain">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="selectUnarmedCombat">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="select_gadget_pit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="select_meleeweapon_pit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="select_primary_pit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="select_secondary_pit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="select_sidearm_pit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="ship_recall">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="sprint">
|
|
<rebind input="js2_button4"/>
|
|
</action>
|
|
<action name="stabilize">
|
|
<rebind input="js2_button4"/>
|
|
</action>
|
|
<action name="takedown_lethal">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="takedown_nonLethal">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="throw_overhand">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="throw_underhand">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="toggleAttachHelmet">
|
|
<rebind input="js2_button7"/>
|
|
</action>
|
|
<action name="toggleEquipHelmet">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="toggleHelmetState">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="toggle_flashlight">
|
|
<rebind input="js2_rctrl+hat1_up"/>
|
|
</action>
|
|
<action name="visor_wipe">
|
|
<rebind input="js2_button13"/>
|
|
</action>
|
|
<action name="weapon_auxiliary_action">
|
|
<rebind input="js2_hat1_down"/>
|
|
</action>
|
|
<action name="weapon_change_firemode">
|
|
<rebind input="js2_rctrl+hat1_down"/>
|
|
</action>
|
|
<action name="weapon_zeroing_decrease">
|
|
<rebind input="js2_button16"/>
|
|
</action>
|
|
<action name="weapon_zeroing_increase">
|
|
<rebind input="js2_button11"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="prone">
|
|
<action name="prone_rollleft">
|
|
<rebind input="js1_ " activationMode="press"/>
|
|
</action>
|
|
<action name="prone_rollright">
|
|
<rebind input="js1_ " activationMode="press"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="mapui">
|
|
<action name="mapui_action_clearroute">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_goto_localmap">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_goto_selection">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_mylocation">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_planroute">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_step_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_toggle_view_entire_zone">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_action_togglepin">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_cycle_section_backward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_cycle_section_forward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_cycle_zone_backward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_cycle_zone_forward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_down">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_forward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="mapui_pan_up">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="tractor_beam">
|
|
<action name="tractor_beam_decrease_distance">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_detach">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_increase_distance">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_reset_rotation">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_rotate">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_rotate_x">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_rotate_z_down">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_rotate_z_up">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="tractor_beam_throw">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="mining">
|
|
<action name="weapon_change_mining_throttle">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="zero_gravity_eva">
|
|
<action name="eva_brake">
|
|
<rebind input="js2_button8"/>
|
|
</action>
|
|
<action name="eva_roll">
|
|
<rebind input="js1_rotz"/>
|
|
</action>
|
|
<action name="eva_roll_left">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
<action name="eva_roll_right">
|
|
<rebind input="js2_button4"/>
|
|
</action>
|
|
<action name="eva_strafe_lateral">
|
|
<rebind input="js2_x"/>
|
|
</action>
|
|
<action name="eva_strafe_longitudinal">
|
|
<rebind input="js2_y"/>
|
|
</action>
|
|
<action name="eva_strafe_vertical">
|
|
<rebind input="js2_rotz"/>
|
|
</action>
|
|
<action name="eva_toggle_headlook_mode">
|
|
<rebind input="js1_button8"/>
|
|
</action>
|
|
<action name="eva_view_pitch">
|
|
<rebind input="js1_y"/>
|
|
</action>
|
|
<action name="eva_view_yaw">
|
|
<rebind input="js1_x"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="zero_gravity_traversal">
|
|
<action name="zgt_detach">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="zgt_launch">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="zgt_roll_left">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="zgt_roll_right">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="vehicle_general">
|
|
<action name="v_close_all_doors">
|
|
<rebind input="js1_rctrl+button5"/>
|
|
</action>
|
|
<action name="v_flightready">
|
|
<rebind input="js2_rctrl+button8"/>
|
|
</action>
|
|
<action name="v_horn">
|
|
<rebind input="js2_button2"/>
|
|
</action>
|
|
<action name="v_lock_all_doors">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_lock_all_ports">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_open_all_doors">
|
|
<rebind input="js1_rctrl+button10"/>
|
|
</action>
|
|
<action name="v_toggle_all_doorlocks">
|
|
<rebind input="js1_rctrl+button11"/>
|
|
</action>
|
|
<action name="v_toggle_all_doors">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_toggle_all_portlocks">
|
|
<rebind input="js1_rctrl+button16"/>
|
|
</action>
|
|
<action name="v_unlock_all_doors">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_unlock_all_ports">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_view_freelook_mode">
|
|
<rebind input="js1_button8"/>
|
|
</action>
|
|
<action name="v_view_pitch">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="v_view_yaw">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="visor_wipe">
|
|
<rebind input="js2_rctrl+button2"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="vehicle_driver">
|
|
<action name="v_boost">
|
|
<rebind input="js2_button4"/>
|
|
</action>
|
|
<action name="v_brake">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
<action name="v_lock_rotation">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_mgv_switch_brake_on_idle">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_move">
|
|
<rebind input="js2_y"/>
|
|
</action>
|
|
<action name="v_pitch">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_pitch_down">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_pitch_up">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="v_yaw">
|
|
<rebind input="js2_rotz"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="spectator">
|
|
<action name="spectate_free_look">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="spectate_next_target">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_prev_target">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_rotatepitch">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_rotatepitch_mouse">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_rotateyaw">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_rotateyaw_mouse">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_speed_decrement">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="spectate_speed_increment">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="spectate_toggle_thirdperson">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="spectate_zoom_in">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="spectate_zoom_out">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="default">
|
|
<action name="cycle_chat_lobby">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="flashui_backspace">
|
|
<rebind input="js2_button3"/>
|
|
</action>
|
|
<action name="flashui_down">
|
|
<rebind input="js2_hat1_down"/>
|
|
</action>
|
|
<action name="flashui_kp_2">
|
|
<rebind input="js2_button7"/>
|
|
</action>
|
|
<action name="flashui_kp_3">
|
|
<rebind input="js2_button4"/>
|
|
</action>
|
|
<action name="flashui_kp_4">
|
|
<rebind input="js2_button5"/>
|
|
</action>
|
|
<action name="flashui_kp_7">
|
|
<rebind input="js2_button6"/>
|
|
</action>
|
|
<action name="flashui_left">
|
|
<rebind input="js2_hat1_left"/>
|
|
</action>
|
|
<action name="flashui_return">
|
|
<rebind input="js2_button2"/>
|
|
</action>
|
|
<action name="flashui_right">
|
|
<rebind input="js2_hat1_right"/>
|
|
</action>
|
|
<action name="flashui_up">
|
|
<rebind input="js2_hat1_up"/>
|
|
</action>
|
|
<action name="notification_accept">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="notification_decline">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pl_exit">
|
|
<rebind input="js2_rctrl+button10"/>
|
|
</action>
|
|
<action name="ready">
|
|
<rebind input="js2_button1"/>
|
|
</action>
|
|
<action name="retry">
|
|
<rebind input="js2_button1"/>
|
|
</action>
|
|
<action name="ui_hide_hint">
|
|
<rebind input="js2_button2"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="player_emotes">
|
|
<action name="emote_launch">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="player_input_optical_tracking">
|
|
<action name="foip_cyclechannel">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="foip_pushtotalk">
|
|
<rebind input="js1_button4"/>
|
|
</action>
|
|
<action name="foip_pushtotalk_proximity">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="foip_recalibrate">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="foip_viewownplayer">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="headtrack_camera_enabled">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="headtrack_enabled">
|
|
<rebind input="js1_button5"/>
|
|
</action>
|
|
<action name="headtrack_hold">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="headtrack_recenter_device">
|
|
<rebind input="js1_button10"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="player_choice">
|
|
<action name="pc_camera_orbit">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_focus">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="pc_interaction_mode">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="pc_interaction_select">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_item_primary">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_item_secondary">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_emotes">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_flight_systems">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_inventory">
|
|
<rebind input="js2_button12"/>
|
|
</action>
|
|
<action name="pc_pit_item_actions">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_item_drop">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_item_unstown">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_looting">
|
|
<rebind input="js2_button12"/>
|
|
</action>
|
|
<action name="pc_pit_looting_toggle_view">
|
|
<rebind input="js2_button15"/>
|
|
</action>
|
|
<action name="pc_pit_looting_toggle_weapon_attachments">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_miningmode_actions">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_mobiglas_actions">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_player_actions">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_remote_turrets">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_ship_systems">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_vehicle_actions">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_weapon_selection">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_pit_weapons_systems">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_qs_consumables">
|
|
<rebind input="js2_hat1_left"/>
|
|
</action>
|
|
<action name="pc_qs_grenades">
|
|
<rebind input="js2_hat1_right"/>
|
|
</action>
|
|
<action name="pc_qs_weapons_pit_primary">
|
|
<rebind input="js2_hat1_up"/>
|
|
</action>
|
|
<action name="pc_qs_weapons_pit_secondary">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_qs_weapons_pit_sidearm">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="pc_select">
|
|
<rebind input="js1_ "/>
|
|
</action>
|
|
<action name="pc_ui_back">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="view_director_mode">
|
|
<action name="view_restore_defaults">
|
|
<rebind input="js1_rctrl+button8"/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="RemoteRigidEntityController">
|
|
<action name="remote_action1">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_action2">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveBack">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveDown">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveForward">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveLeft">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveRight">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_moveUp">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_rollLeft">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_rollRight">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_scaleDown">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_scaleUp">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_stopControl">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_switchControl">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
<action name="remote_switchTarget">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
<actionmap name="server_renderer">
|
|
<action name="v_view_cycle_fwd">
|
|
<rebind input="js2_ "/>
|
|
</action>
|
|
</actionmap>
|
|
</ActionMaps>
|